Tag Archives: Augmented reality

The Productive Scholar: Angel Brady on Augmented Reality in Education

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Thursday, February 23, 12:00 noon
Frist Multipurpose Room A
Augmented Reality (AR) in Education
Angel Brady
Click on the following link to view the presentation slides, with links. https://docs.google.com/present/view?id=djrsswm_18zmhtgh48

Angel also added “I found this link on how to export objects out of Second Life and edit them in a 3D modeling program: http://exporttoworld.plugimi.com/index.php?/how-to-export/

Augmented Reality (AR) has been around for some time and also has been labeled as a “gimmicky” technology. With a couple of new applications using AR, it is now being revisited again in the educational world. What exactly is AR? According to Wikipedia Augmented Reality is “a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.” Imagine a mobile app that displays real time digital meta data over real world physical objects and is viewed through the camera on your mobile device. That is a form of AR.
How is AR being used in education? How do you get started with using AR in your courses? What mobile applications and computer programs are available that use this technology? All if these questions will be discussed during this session.
About the speaker:
Angel Brady is an Educational Technologist at the Humanities Resource Center at Princeton University. Prior to coming to Princeton, she was an Instructional Technologist and Training Specialist at Rider University. She earned her Master’s of Science in Biomedical Visualization from the University of Illinois at Chicago.

Immersive Collaborative Simulations for Learning Inquiry: Multi-User Virtual Environments and Augmented Realities with Chris Dede

On Tuesday, October 9, 2007, the Council on Science and Technology at Princeton University sponsored a talk by Professor Chris Dede, the Timothy E. Wirth Professor in Learning Technologies at Harvard University.

With a team at Harvard, MIT and the University of Wisconsin, Dede is exploring how emerging interactive media are opening up intriguing new methods of teaching. Without doubt, he emphasizes, we live in an interesting time. Computers and telecommunication are changing the kinds of knowledge and skills that society wants from our graduates. Indeed, many of our students will work with knowledge and careers that do not yet exist. IT is changing the ways we teach and learn, and it is changing the characteristics of students at every age who habitually use advanced media outside of academic settings in their lives for communication, for entertainment, and for personal expression. These devices and forms of interaction and expression are building learning strengths and preferences that are different from those of prior generations; this offers interesting opportunities for educators.

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